Thunderdome is to fighting as 3-D chess is to a flat board. They are placed on harnesses on long elastic straps so that they can leap from top to bottom and from side to side with great lethal bounds. But the combatants are not limited to fighting on the floor of the arena. The spectators scurry up the sides of the bowl, and look down on the fighters. The "dome'' is a giant upside-down framework bowl. Thunderdome is the first really original movie idea about how to stage a fight since we got the first karate movies. That was even before the movie introduced me to Thunderdome, the arena for Bartertown's hand-to-hand battles to the death. After the clothes, the hair, the crowding, the incessant activity, the spendthrift way in which Miller fills his screen with throwaway details, Bartertown becomes much more than a movie set - it's an astounding address of the imagination, a place as real as Bogart's Casablanca or Orson Welles' Xanadu or the Vienna of " The Third Man". It has the crowding and the variety of a movie crossroads, but it also has a riot of hairstyles and costume design, as if these desperate creatures could pause from the daily struggle for survival only long enough to invent new punk fashions. And as Mad Max first visits Turner's sky palace, I began to realize how completely the director, George Miller, had imagined this future world. Tina Turner herself lives far above the masses in a bird-nest throne room perched high overhead. This leads to some of the movie's most memorable moments, as Mad Max and others wade knee-deep in piggy-doo. It is supervised by a Sydney Greenstreet-style fat man named the Collector ( Frank Thring) and ruled by an imperious queen named Aunty Entity ( Tina Turner).Īnd it is powered by an energy source that is, in its own way, a compelling argument against nuclear war: In chambers beneath Bartertown, countless pigs live and eat and defecate, and from their waste products, Turner's soldiers generate methane gas. Bartertown is where you go to buy, trade or sell any thing - or anybody. After his vehicle is stolen and he is left in the desert to die, he makes his way somehow to Bartertown, a quasi-Casablanca hammered together out of spare parts. The driver of the camels is Mad Max ( Mel Gibson), former cop, now sort of a free-lance nomad. The bombs have fallen, the world's petroleum supplies have been destroyed and, in the deserts of Australia, mankind has found a new set of rules and started on a new game. And yet enough years that a new society is taking shape. We are some years in the future how many, it is hard to say, but so few years that the frames and sheet metal of 1985 automobiles are still being salvaged for makeshift new vehicles of bizarre design. But now here is "Mad Max Beyond Thunderdome,'' not only the best of the three Mad Max movies, but one of the best films of 1985.įrom its opening shot of a bizarre vehicle being pulled by camels through the desert, "Mad Max Three'' places us more firmly within its apocalyptic postnuclear world than ever before. Sequels are supposed to be creative voids. The third movie in a series isn't supposed to create a world more complex, more visionary and more entertaining than the first two. Sequels are not supposed to be better than the movies that inspired them.
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